SkyGI::MessageBoxView Class Reference

Inheritance diagram for SkyGI::MessageBoxView:
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Collaboration diagram for SkyGI::MessageBoxView:
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List of all members.

Public Member Functions

 MessageBoxView (Window *pParent, const Rect &rFrame, const String &szText, Image *pImage, unsigned int uiFlags, va_list valButtons)
 ~MessageBoxView ()
void Sized (const Point &pDelta)
void ReLayout ()
Point GetSizeHint (enumSizeHint nSizeHint)
void Paint (const Rect &rDirty)
void OnCommand (const MessageCommand *pMessage)
ButtonGetButton (int iCommandID)

Constructor & Destructor Documentation

MessageBoxView::MessageBoxView ( Window pParent,
const Rect rFrame,
const String szText,
Image pImage,
unsigned int  uiFlags,
va_list  valButtons 
)

MessageBoxView::~MessageBoxView (  ) 


Member Function Documentation

void MessageBoxView::Sized ( const Point pDelta  )  [virtual]

Called when window is resized

Description:
Overload this function to get notified when the window is resized
Note:
Call this function from the overloaded function to perform automatic window layout on child windows
Parameters:
pDelta - Size the window was resized
See also:
MoveTo, MoveBy, SetRect, Moved, Layout

Reimplemented from SkyGI::Window.

void MessageBoxView::ReLayout (  ) 

Point MessageBoxView::GetSizeHint ( enumSizeHint  nSizeHint  )  [virtual]

Get size hint

Description:
Overload this member function for derived classes to inform the GUI about size hints for your widget.
SIZE_HINT_PREFERRED
Return the preferred size of the widget (may depend on the actual content)
SIZE_HINT_MINIMUM
Return the minimum size the widget needs to display a proper content
Note:
If you want to get the minimum or preferred size of a window always use GetMinimumSize or GetPreferredSize. Don't call GetSizeHint directly
See also:
GetPreferredSize, GetMinimumSize, SetMinimumSize

Reimplemented from SkyGI::Window.

void MessageBoxView::Paint ( const Rect rDirty  )  [virtual]

Paint window content

Description:
This function gets called whenever an area of the window has to be redrawn. Usually you should only draw from inside the Paint function. If you need to redraw a window (when lets say some content must be updated), simply call Invalidate() which will then (asynchronly) call this paint function.

Usually you should draw the background using Window::DrawBackground(rDirty) and the border with DrawBorder(rRect). This way the user has full control over the appearance of your window, meaning he can change the background and border style.
The window content area itself is defined by the border margin and the window margin. Every window may define a margin. If you draw content into this window always make sure to not draw into the margin area. Additionally, the border has a margin too. As the user has full control to select any border for your window make sure to user the current borders margin when drawing window content. the dra Window::Paint() just redraws the background using DrawBackground. Overload this member function to add custom dawing code
Overload this member function to add custom dawing code
Parameters:
rDirty - Dirty rectangular region which has to be redrawn. Prior entering this function the painters clip region is automatically set to this dirty region.
See also:
DrawBorder, DrawBackground, Border, GetBorder, GetBorder::Margin, GetMargin

Reimplemented from SkyGI::View.

void MessageBoxView::OnCommand ( const MessageCommand pMessage  )  [virtual]

Called when a command occured

Description:
Gets called whenever a window for which this window is the target post a command. For instance, when you press a Button the virtual Button::OnClicked method gets called. If not overloaded this OnClicked function will post a MSG_COMMAND to buttons window target. This message will then be processed by the target window which calls this OnCommand method.

Reimplemented from SkyGI::Window.

Button * MessageBoxView::GetButton ( int  iCommandID  ) 


Generated on Thu Dec 13 18:14:34 2007 for SkyGI by  doxygen 1.5.1-p1